author_avatar icon

Kartik Kumar

English, Japanese

/

20s

/

Full time

View details

  • Pulse Awakening Trial (Phase 3) Each recruit walks through a Pulse Trial Hall with different chambers. Whichever chamber reacts to them reveals their Pulse. Ember Pulse Chamber: Burning Core Room A large ember crystal glows with heat. Test: The recruit places their hand near the crystal. Result: Most people feel burning heat. Ember users cause the crystal to ignite brighter and sparks appear around them. Instructor: “Ember Pulse confirmed.” Storm Pulse Chamber: Tempest Corridor The room fills with strong wind currents. Result: Storm users cause the wind to circle around them like a mini storm. Tide Pulse Chamber: Flowing Basin A circular pool of water surrounds the recruit. Result: If they have Tide Pulse, the water rises and flows toward them. Iron Pulse Chamber: Steel Pressure Hall Heavy metal pillars stand in the room. Result: Iron users cause the metal pillars to vibrate or slightly bend toward them. Lightning Pulse Chamber: Thunder Conductor Room Electric rods surround the recruit. Result: Lightning sparks begin jumping between rods toward the recruit. Frost Pulse Chamber: Frozen Core Ice crystals fill the room. Result: Frost users cause ice patterns to grow around their feet or hands. Poison Pulse Chamber: Venom Garden Toxic mist plants release poison gas. Result: Poison users make the gas swirl around them without harming them. Rhythm Pulse Chamber: Resonance Hall Large crystals react to heartbeats and vibration. Result: Rhythm users cause the crystals to pulse in sync with their heartbeat. Void Pulse Chamber: Gravity Sphere A floating black sphere bends space slightly. Result: Void users cause space distortion and the sphere pulls toward them. Instructor reaction: “Void… rare.” Shadow Pulse Chamber: Shadow Mirror Room Bright floor lights create strong shadows. Result: Shadow users cause their shadow to move independently or stretch unnaturally. Your Pulse System Summary Pulse Style Ember fire / heat attacks Storm wind + storm power Tide water control Iron defense / metal Lightning speed / electric attacks Frost ice control Poison toxins / corrosion Rhythm vibration / sound Void gravity / space Shadow stealth / darkness.

    2026-05-21

    The Beast Hunter : Kemono no Kariudo

    The Beast Hunter : Kemono no Kariudo

    Pulse Awakening Trial (Phase 3) Each recruit walks through a Pulse Trial Hall with different chambers. Whichever chamber reacts to them reveals their Pulse. Ember Pulse Chamber: Burning Core Room A large ember crystal glows with heat. Test: The recruit places their hand near the crystal. Result: Most people feel burning heat. Ember users cause the crystal to ignite brighter and sparks appear around them. Instructor: “Ember Pulse confirmed.” Storm Pulse Chamber: Tempest Corridor The room fills with strong wind currents. Result: Storm users cause the wind to circle around them like a mini storm. Tide Pulse Chamber: Flowing Basin A circular pool of water surrounds the recruit. Result: If they have Tide Pulse, the water rises and flows toward them. Iron Pulse Chamber: Steel Pressure Hall Heavy metal pillars stand in the room. Result: Iron users cause the metal pillars to vibrate or slightly bend toward them. Lightning Pulse Chamber: Thunder Conductor Room Electric rods surround the recruit. Result: Lightning sparks begin jumping between rods toward the recruit. Frost Pulse Chamber: Frozen Core Ice crystals fill the room. Result: Frost users cause ice patterns to grow around their feet or hands. Poison Pulse Chamber: Venom Garden Toxic mist plants release poison gas. Result: Poison users make the gas swirl around them without harming them. Rhythm Pulse Chamber: Resonance Hall Large crystals react to heartbeats and vibration. Result: Rhythm users cause the crystals to pulse in sync with their heartbeat. Void Pulse Chamber: Gravity Sphere A floating black sphere bends space slightly. Result: Void users cause space distortion and the sphere pulls toward them. Instructor reaction: “Void… rare.” Shadow Pulse Chamber: Shadow Mirror Room Bright floor lights create strong shadows. Result: Shadow users cause their shadow to move independently or stretch unnaturally. Your Pulse System Summary Pulse Style Ember fire / heat attacks Storm wind + storm power Tide water control Iron defense / metal Lightning speed / electric attacks Frost ice control Poison toxins / corrosion Rhythm vibration / sound Void gravity / space Shadow stealth / darkness.Pulse Awakening Trial (Phase 3) Each recruit walks through a Pulse Trial Hall with different chambers. Whichever chamber reacts to them reveals their Pulse. Ember Pulse Chamber: Burning Core Room A large ember crystal glows with heat. Test: The recruit places their hand near the crystal. Result: Most people feel burning heat. Ember users cause the crystal to ignite brighter and sparks appear around them. Instructor: “Ember Pulse confirmed.” Storm Pulse Chamber: Tempest Corridor The room fills with strong wind currents. Result: Storm users cause the wind to circle around them like a mini storm. Tide Pulse Chamber: Flowing Basin A circular pool of water surrounds the recruit. Result: If they have Tide Pulse, the water rises and flows toward them. Iron Pulse Chamber: Steel Pressure Hall Heavy metal pillars stand in the room. Result: Iron users cause the metal pillars to vibrate or slightly bend toward them. Lightning Pulse Chamber: Thunder Conductor Room Electric rods surround the recruit. Result: Lightning sparks begin jumping between rods toward the recruit. Frost Pulse Chamber: Frozen Core Ice crystals fill the room. Result: Frost users cause ice patterns to grow around their feet or hands. Poison Pulse Chamber: Venom Garden Toxic mist plants release poison gas. Result: Poison users make the gas swirl around them without harming them. Rhythm Pulse Chamber: Resonance Hall Large crystals react to heartbeats and vibration. Result: Rhythm users cause the crystals to pulse in sync with their heartbeat. Void Pulse Chamber: Gravity Sphere A floating black sphere bends space slightly. Result: Void users cause space distortion and the sphere pulls toward them. Instructor reaction: “Void… rare.” Shadow Pulse Chamber: Shadow Mirror Room Bright floor lights create strong shadows. Result: Shadow users cause their shadow to move independently or stretch unnaturally. Your Pulse System Summary Pulse Style Ember fire / heat attacks Storm wind + storm power Tide water control Iron defense / metal Lightning speed / electric attacks Frost ice control Poison toxins / corrosion Rhythm vibration / sound Void gravity / space Shadow stealth / darkness.Pulse Awakening Trial (Phase 3) Each recruit walks through a Pulse Trial Hall with different chambers. Whichever chamber reacts to them reveals their Pulse. Ember Pulse Chamber: Burning Core Room A large ember crystal glows with heat. Test: The recruit places their hand near the crystal. Result: Most people feel burning heat. Ember users cause the crystal to ignite brighter and sparks appear around them. Instructor: “Ember Pulse confirmed.” Storm Pulse Chamber: Tempest Corridor The room fills with strong wind currents. Result: Storm users cause the wind to circle around them like a mini storm. Tide Pulse Chamber: Flowing Basin A circular pool of water surrounds the recruit. Result: If they have Tide Pulse, the water rises and flows toward them. Iron Pulse Chamber: Steel Pressure Hall Heavy metal pillars stand in the room. Result: Iron users cause the metal pillars to vibrate or slightly bend toward them. Lightning Pulse Chamber: Thunder Conductor Room Electric rods surround the recruit. Result: Lightning sparks begin jumping between rods toward the recruit. Frost Pulse Chamber: Frozen Core Ice crystals fill the room. Result: Frost users cause ice patterns to grow around their feet or hands. Poison Pulse Chamber: Venom Garden Toxic mist plants release poison gas. Result: Poison users make the gas swirl around them without harming them. Rhythm Pulse Chamber: Resonance Hall Large crystals react to heartbeats and vibration. Result: Rhythm users cause the crystals to pulse in sync with their heartbeat. Void Pulse Chamber: Gravity Sphere A floating black sphere bends space slightly. Result: Void users cause space distortion and the sphere pulls toward them. Instructor reaction: “Void… rare.” Shadow Pulse Chamber: Shadow Mirror Room Bright floor lights create strong shadows. Result: Shadow users cause their shadow to move independently or stretch unnaturally. Your Pulse System Summary Pulse Style Ember fire / heat attacks Storm wind + storm power Tide water control Iron defense / metal Lightning speed / electric attacks Frost ice control Poison toxins / corrosion Rhythm vibration / sound Void gravity / space Shadow stealth / darkness.

    604
    0
    0

    2026-05-21

No likes yet

No comments yet